Screen Editor Guide
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Warning! This guide is outdated and will be until next release probably, becouse i'm too
lazy to teach you newbies how to exactly handle MegaFLE. But Left or Right click on stuff and see what happens. Simplicity is the key. It's not hard if you just have taken the patience to read and understand so far.

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In the middle of the screen you should see the screen you're starting
on in a level. To the left of it is the Structures that is used to make up a screen.
Let's call that the Structure Page. We have to use pages to scroll through, becouse there isn't enogh space to show them all at once. Above the Structure Page you see the Block page. This is the currently selected page with Blocks that is used to make up the Structures.
Structures. There are "Selected" Blocks and Structures, and these have a white window around them. Blocks has Type and Palette properties. Under the blockpage you see this data
for the selected block. Under all this stuff is logically the 16-color palette, and
effect data for the palette. The text to the right let's you edit various things that doesn't need graphics. This is Screen Usage (aka Screen Order), Direction Map, and CHR and PAL preset. I'll explain more of this later.

Select a Block from the Blockpage with Left MouseButton.
To decerase/incerase Blockpage, Left-click the big Up and Down arrows to the right.
You can Right-click in the Blockpage and the Block on the current Block position 
will be copied to where you Rightclicked.

To select a block's type press Left/Right Mousebutton on the
"type:" number under the Blockpage. To select palette, do the same
on the "Pal:" number. Left click will incerase, Right click will
decerase. The blocktypes in MM3, 4, and 5 is completely different,
so the type is written in brackets, to undo cunfusion.

To decerase/incerase Structure page, Left-click the big Up and Down arrows under
the Structure page. To edit a structure in the structure page, select the Block you will
put in a Structure, find the Structure in the Structure Pages you wanna edit, then Right click on the Structure's Blocks you wanna put the selected Block in.

To Select a Structure in the Structure page, Left click on it.
To Set a structure to the current screen, select the structure in the structure pages,
then Left-click on the screen where you will set the structure. You can also Right-click
on a Structure and it will become the current selected Structure in the Structure Page.

Under all this is logically the Palette. Left/Right on a color to Decerase/Incerase the
color. Note that you have to set the first color to set the background color. That is
the only color that effect's the background. (expect Sprite Palette color 0). You can
also click on the hex value above the colors to set it. To edit effects click on one of
the four windows under the colors wich keeps the effect. In MegaMan 3, each effect type
affects a specific 4-color palette. In MegaMan 5, each 4-color palette has it's number
for effect value. (Each 4 effectvalue's windows belongs to the 4 colors above).

Then the text to the right is all the data that doesn't use graphics to be edited. These
are currently divided in three sections; Screen Usage, Direction Map, and Presets.
All the numbers can by changed by either clicking on them and inputting an number,
decerased by the left arrow or incerased by the right arrow.
The "-Screen Usage-" section edits the usage for Screen Presets for each
Screen Position. Changing "Posit#:" doesn't affect level data, this just selects
the Screen Position. Under, "Preset:" changes the Screen Preset for the selected
"Screen Position". 

Then we have the "-Direction Map-" section. Changing "Posit#:"
doesn't hurt here either. It just points to what section of the level-map we will change
direction-type and direction-lenght for. Logically, "Type:" selects the Direction-Type,
and "Lenght:" selects the screen lenght for the type. The line under explains the
current selection. Note that you have to add 1 to lenght to get the
"physical screen lenght". (For example, if the lenght is 0, and the type is 2 (Right),
that means you have to go 1 screen right). Well, there are some more datas for the
selected Direction section, wich of them is game mode dependent.
In MegaMan 3, you have "SPR-CHR Set", wich selects wich CHR-banks you will use
for the Sprite Pattern Table, and "BG Pal", wich selects wich BG Palette to use from the Palette datas. MegaMan 4 has only "BG Pal", and MegaMan 5 has "SPR-PAL", wich selects
wich 8-color Sprite Palette to use. The Sprite Palettes is not a part of the level, but
is used by every level. In Sprite-edit mode you will be able to edit these colors.

How the "-Preset-" section settings works, is explained in the "Tile and Palette page" section earlier.'
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End of Outdated Section